Developer Kevin Posted December 12, 2012 Developer Share Posted December 12, 2012 Here's a quick hotfix to address some bugs and do some tuning:Bug fixes: Profile saving should work again on Chrome. Unfortunately, there's no way to get back any data that was lost to the bug while it was live.The 1% phantom trap issue should be fixed.There is a workaround available for those having trouble starting up with low-memory video cards (see below)Tuning:Krampus comes a little less frequently, and in smaller numbers.Krampus will start to forgive naughtiness if you aren't naughty for a while. So you can still kill lots of bunnies with impunity if you pace yourself and diversify your food sources.Krampus will target loose items on the ground before going after chests.Krampus runs a little slower.Here is the workaround, straight from the mouth of the mighty JLK:To anyone who is having trouble starting the game after the previous update, especially of you're on a GMA3100:Our game is very texture heavy due to the animation style we use. As a result we have a minimum system requirement of 256 megs of memory.Previously, it was possible to get away with significantly less than this amount of memory but the game continues to grow and it will only get bigger for the foreseeable future.If your computer allows you to adjust the amount of memory shared with your GPU then you might want to try allocating more memory to it. I'm told this may be possible with the GMA3100 in particular but we don't have one so I can't test it.As a temporary workaround, if you edit or create ~\steam\steamapps\common\dont_starve\settings.ini you can now add an option to the [graphics] section called "use_small_textures=true".This will stop loading the largest mip of all textures that have multiple mips and so reduce the texture usage by a sizeable amount. Unfortunately, it does mean the game will appear blurrier to people using this option but it should allow you to run for a little while. Link to comment Share on other sites More sharing options...
Little Teemo Posted December 12, 2012 Share Posted December 12, 2012 YES! krampus fix thank you Link to comment Share on other sites More sharing options...
SardaTFK Posted December 12, 2012 Share Posted December 12, 2012 He still ignores my backpacks Link to comment Share on other sites More sharing options...
A Bad Feeling Posted December 12, 2012 Share Posted December 12, 2012 That's some good news!I hope it makes the whining about Krampus lessen. Link to comment Share on other sites More sharing options...
Little Teemo Posted December 12, 2012 Share Posted December 12, 2012 shushhhhh!!!! Link to comment Share on other sites More sharing options...
501105 Posted December 12, 2012 Share Posted December 12, 2012 Sounds like some decent changes to Krampus. Link to comment Share on other sites More sharing options...
Arcadias Posted December 12, 2012 Share Posted December 12, 2012 Would be very evil to add that they can pick up backpacks too (Do it ) Link to comment Share on other sites More sharing options...
Luigisopa Posted December 12, 2012 Share Posted December 12, 2012 Would be very evil to add that they can pick up backpacks too (Do it )Yeah! It does not make sense if he ignores the backpack but steals your stuff lying around.... Link to comment Share on other sites More sharing options...
SardaTFK Posted December 12, 2012 Share Posted December 12, 2012 Backpacks can't go in inventories, nor can they be destroyed. Thats why I assume he can't pick them up. Were bee's fixed today too? Yesterday I saw zero bees, today I see bee's everywere. Link to comment Share on other sites More sharing options...
Arcadias Posted December 12, 2012 Share Posted December 12, 2012 Hmm that's true. Would be nice if it gets implemented eventually, to stop the whole, I'll just leave backpacks everywhere chain of thought Link to comment Share on other sites More sharing options...
Osterhasi Posted December 12, 2012 Share Posted December 12, 2012 Yeah! It does not make sense if he ignores the backpack but steals your stuff lying around....Krampus should collects all things lying around much faster than the stuff in the chests and prefer collecting backpacks. He should also prefer collecting backpacks/chests with more/better stuff in it first. Otherwise you could just drop some useless stuff on the ground or put it in the chest to bait him. Link to comment Share on other sites More sharing options...
Developer Kevin Posted December 12, 2012 Author Developer Share Posted December 12, 2012 I'm pretty sure Krampus will go after a backpack if he fancies it. Dude's a bit hard to predict sometimes. Link to comment Share on other sites More sharing options...
Arcadias Posted December 12, 2012 Share Posted December 12, 2012 Hint hint Just realized, my little gnome collection won't be safe D:Also, does anyone know if digging graves counts as naughty? Link to comment Share on other sites More sharing options...
A Bad Feeling Posted December 12, 2012 Share Posted December 12, 2012 gnome collectionWhy I haven't thought about that before?!I can see gnomes around my base next time I play. Thanks for the idea, Arcadias. Link to comment Share on other sites More sharing options...
themastadon85 Posted December 12, 2012 Share Posted December 12, 2012 Would be very evil to add that they can pick up backpacks too (Do it )This might cause a slight problem on the developing side.Its not just the item backpack, its gotta take the entire inventory of the backpack too, and remember which backpack with which loot it picked up, and remember it all so you can also get it all back properly once you kill him.So it might be an idea to implement, but i'm not sure if its that easy. Depends on how the inventory of Krampus works, and how backpacks and stuff works.Or it might work already, i Don't know I'm pretty sure Krampus will go after a backpack if he fancies it. Dude's a bit hard to predict sometimes.Might have to do some testing on this. Link to comment Share on other sites More sharing options...
Arcadias Posted December 12, 2012 Share Posted December 12, 2012 Haha, in my world i was lucky to have a huge amount of graveyards, but I kept all my gnomes. And my precious Robot of course So I better behave, lest the Krampus takes them Link to comment Share on other sites More sharing options...
Spazmatic Posted December 12, 2012 Share Posted December 12, 2012 I'm pretty sure Krampus will go after a backpack if he fancies it. Dude's a bit hard to predict sometimes.So far when Krampus or multiple Krampii showed up,they did not go for a backpack at all.He can however swoop it off the ground if there is a loose item nearby,at least that was the only instance a backpack got stolen by him.Based on 7 different Krampus encounters so far,dunno if entirely reliable though Link to comment Share on other sites More sharing options...
themastadon85 Posted December 12, 2012 Share Posted December 12, 2012 I've only been attacked by a Krampus once, while i was stealing an egg somewhere faaaar away from my base, so i don't really know if my backpacks can get stolen. I'm not really that naughty, so Krampus doesn't come for me that often Link to comment Share on other sites More sharing options...
SardaTFK Posted December 12, 2012 Share Posted December 12, 2012 I just set a ring of 9 backpacks around a single plank, kramp ran in, past the ring of backpacks, took the plank and left. No plank? Doesn't even bother spawning. So if he can take packs, somethings wrong here. Link to comment Share on other sites More sharing options...
Spazmatic Posted December 12, 2012 Share Posted December 12, 2012 Also Kevin,what triggers Krampus to "vanish",aka jump in his sack and teleport away in a similar way to Maxwell?Please do tell He took me tentacle spikes Link to comment Share on other sites More sharing options...
A Bad Feeling Posted December 12, 2012 Share Posted December 12, 2012 I just set a ring of 9 backpacks around a single plank, kramp ran in, past the ring of backpacks, took the plank and left. No plank? Doesn't even bother spawning. So if he can take packs, somethings wrong here.Hmm... Can someone reproduce this to confirm it? Link to comment Share on other sites More sharing options...
Developer Kevin Posted December 12, 2012 Author Developer Share Posted December 12, 2012 The Krampus vanishes once his greed has been satisfied. All Krampuses are greedy, but some are more greedy than others.If he's not going after backpacks at all, that's a bug. Dang it, I thought I tested that. Maybe it was after the push. Anyway, backpacks won't be safe from Krampus in the long term, if they aren't already. Link to comment Share on other sites More sharing options...
A Bad Feeling Posted December 12, 2012 Share Posted December 12, 2012 Hmmm... Theorizing here: Maybe different Krampus bags have different number of slots. I imagine Krampus will steal items until his backpack is full and then he will disappear. As Kevin just said, some are more greedy than others, and that could mean that some have larger bags than others.Well, I haven't played the update yet (since I'm off home), so I'm speculating. Link to comment Share on other sites More sharing options...
Spazmatic Posted December 12, 2012 Share Posted December 12, 2012 Ah,that explains it all Kevin,cheers! Link to comment Share on other sites More sharing options...
Defaeco Posted December 12, 2012 Share Posted December 12, 2012 Wow, I jump on to report the bug where research data was lost to find not only has it already been reported but is also now fixed, that's so awesome I love this game even more! Thanks guys! Link to comment Share on other sites More sharing options...
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